We tryed puting mods into Documents/Beamngdrive/levels but it didnt work, the only place we could find that worked was right click beamng drive, propertys, content, levels. I know I asked a Support ID earlier, but a newer one would be more handy. A support ID (after you replicated the problem: ) The name/link of the mod that does not work I didnt even think the players would have a player model at all. ![]() Im betting theres a way to mod in more since the on-foot mode seems like its own vehicle. right now it only has nothing, a testing model, and this snowman. Instead use Documents/BeamNG.Drive/levels (or vehicles) folder if you want to do that.įor the issue, we need to investigate that. go on foot and open the tweak menu (same menu you use to change car parts). ![]() The mod-manager does not work with them, and you risk of loosing your mods when a new update is out. Thanks for the explanation, although it's highly un-recommended to put mods in the content folder of the game. ![]() TL DR : We resolved this issue by having him right click beamng drive, propertys, then content, maps, and putting the map into there. Note: It is strongly recommended that you complete the above tutorial or already have your own map properly set up before you read these. We resolved this issue by having him right click beamng drive, propertys, then content, maps, and putting the map into there. Starting a new map project This tutorial is highly recommended for absolute beginners who are serious about making a new map and releasing it to the public. for some reason when he downloaded mods from the repository or from online, and put it into the mods folder he could see the mod (map) in the mods section, but he could not play it. Originally posted by Moon Truther:So me and melon talked for about five minutes and we found a temp.
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